Prototypes of up and come Kickstarter projects
Racing games are one of the core mechanics that you are introduce to when discovering board games as a child. From Snakes and Ladders to Pachisi. And the many other knock off, cheap crappy games that are aimed at the kids market. Dice are attached to these games as a way to gain speed. Luckily, we have moved on in the regards of this basic Roll n' Move system, that haunts many a memory in gamers. One racing game that stands out and that I love in particular is Jamaica. In fact, it's the only racing game I own.
Less than 10 years ago, I saw this other racing game that looked right up my ally. Being a bit of a Rally fan, (not the real thing but of the Playstation titles) I was tempted to pick up this game, called Rallyman. A game where one player would create a course. Then traverse that course in the quickest possible time, without damaging the car or coming off the track. Then do it again, to try and beat the previous time. And again. And again... I never did get it. Then it sold out! It was a great success and still to this day, has a devoted fan base.
Well, the wheel has turned and the game is coming back. To Kickstarter. And I finally got a chance to test the game, even though it was in prototype form. And I am content with what I saw and how it played. I will not be giving a full review here, as so far, I have only played it once. That will come a little later, so watch this space.
This new, sparkling edition is being brought to us by Holy Grail Games, who gave us "Rising 5" earlier this year. It will feature a new way to play the game. Competitively. Yes, you will be racing on the track against other players, as well as the solo, time attack mode. It also has a new modular board system, so circuits can be made, as well as “point A” to “point B” routes. Lots of new art and probably a lot of new cars to race with. But at it's core, it's the same system.
To play, racers will be given a turn order to play, based on their current speed and position. Then, one by one, they will plot a trajectory with speed dice and then with those dice used, roll them. Either “flat out,” rolling all at the same time. Or steadily, one by one. You'll be trying to avoid the hazard signs, marked on the dice. Rolling too many of these will cause you to damage your car or come off the track. That's it. Simple. But there are also some little detail that will lead to compelling and competitive races. Details like, your tyre choice and the weather conditions. And of course, the course itself. Obstacles and bends will have you changing lanes and slamming on the breaks. All for the glory of crossing the line in first place.
As I said, the game is coming to Kickstarter. You can check it out on the following link.
Here is a rules video that will show you how easy the game is to learn.