Lipstick, powder and paint are the orders for this new Kickstarter coming from Jumping Turtle Games. A game that gives you the chance to strut your stuff and make a big impression on the fashion world...Yes, you heard me!
"Cover Me" is a this light, family style, card game that see's players as fashion magazine editors, choosing their cover girls. These magazine covers that are produced are then used to effect "what's in" and "what's in the bin" in the fashion world. The public will be influenced that this hair color and style is the trend that they should have. And each season will dictate whether it's the color of dresses that count or the pattern. Will the models on your magazine win over the public?
Player will have a hand full of cards, each with it's unique model, who will be sporting her own hair style and color. Plus a dress of a certain color and pattern. If you were to play a red dresses, short haired brunette, all of those statistics would raise by one. If other players play similar models, these stats become popular and the public will deem these as the trends that they want. After a season of 3 months, all players will look at their cover girls to see if any of them have the 3 popular statistics. Any that do, will score at the end of the game. Any that don't, will be used to to influence the next season. As the game goes on, more colored dresses are introduced, each with a higher point value.
If your look for an original game that meshes theme and mechanics really well (and your not afraid to get your frock dirty) then you should check out "Cover Me." On kickstarter until the 25th of August 2017
Set up - 1:59
How to play - 6:23
1st Impressions - 13:18
As some of you may or may not know, I like music.
I add it into my videos...
I listen to it while playing games...
And it helps me sleep (but keeps my wife up)
And it is this love of music and passion that helped me grab the chance to produce more music, this time directly asked to by a board game designer.
Bruno Sauter, the man behind the very successful Kickstarter "The 7th Continent" was on the look out for someone to create a soundtrack for his game. It was an added stretch goal to the project and something he personally wanted in the game.
A musician was hired to work on the project but after many months, had to leave. So the hunt was on to find a replacement. Kickstarters run on a ticking time-bomb, timescale. The project needs to be delivered to the backers on a specific time.
I had had the chance to play a prototype of the game and create a video, demonstrating how the game plays, so I had a little interaction with Bruno. I chatted with him at several festivals and conventions, inquiring how the production was going. At one of these event, he informed me of the loss of his composer. I interrupted him, saying that I knew of several people that could create a soundtrack...myself included. He said he will look into the names I had given.
So between the months of December 2016 and March 2017, I set to work creating soundscapes for the 10 area involved in the game. I expanded the requested time duration of each track from 5 minutes to 10-15 minutes, because I knew these tracks would be played on a loop. And I knew from experience (Bruno too), how annoying a small track, on a loop, can get irksome. Ideally, I would have preferred a 30 minute track for each zone, but due to that ticking time-bomb deadline, I made them as long as I could.
listen and download for free
And now that the project is finished, I look back in contentment at the amount of work I produced, in the short amout of time. And I dream of the day when someone drops me a message, with the challenge..."Would you like to composes a soundtrack?"
It's not every day that you get to hang around with friends and play games all day. Also it's not every day that you get to hang around with a board game reviewer friend and play games all day. And it is not every day that you get to hang around with a board game designer/review friends and play games all day....But I have been privileged to do so, with one of the sweetest guys I know. Philippe Tapimoket.
If you know that name, you probably have been living in France for the last 10 years. Philippe is a devoted board game player, who for many moons has written reviews for Tric Trac (the largest French board game site) also a site he created "Vin d'jeu", as well as some videos reviews along the way. He also introduced me to Rémi Gruber, the head honcho of RUNES Editions, the publisher of his game.
I have been playing all kinds of games with Philippe, as he has an open mind about what is a game. I have also played a few of the prototypes that he has developed over the years. One of those prototypes is called Blackwood. A game, where players are Witches, making potions to gain respect from the council of Blackwood. To gain a seat beside them.
Here is a "How To Play" and "Review" of his first, but not the last, published games
Setting up the game... 2:27
How do you play this?... 4:40
Is it your cup of tea?... 13:14
Technical Score... 9 / 10
My BGG Score... 7.5 / 10
Combined Score... 8.25 / 10
Setting up the game... 1:34
How do you play this?... 3:55
Is it your cup of tea?... 7:43
Technical Score... 9 / 10
My BGG Score... 7 / 10
Combined Score... 8 / 10
So, there is a round up of reviews at this time, courtesy of Mr Tapimoket. If fact, there will be many more coming thanks to this wonderful Chap =)
Chaps and Chapettes,
In this Monthly Vlog, I go into some depth about one of my pet peeves. Rule books that have been translated. This probably bugs you too. And it will probably annoy you more when you find out that I, have been translating rule books for a while...And I made errors!
I also go through some of the games that I have played for the first time. Giving you my first impressions of them.
Barry Doublet &