Globe Twister (2018) review
Many people spend many hours connecting tiny pieces of cardboard together to complete one image. My wife and daughter have just started doing one right now. A 1000 piece puzzle of London landmarks. Eventually this puzzle will be glued together and then hoisted up and mounted on a wall somewhere in our house. Hopefully out of my sight. This is something that I think we are all addicted to as children. If fact, this pastime has been turned into a board game, called Puzzle Battle. Where players are racing to complete their puzzle before the others.You can check out a review I did here.
The natural progression was then the slide puzzle. A plastic or wooden framed toy with an image, broken into many squares and left with one space in which to shuffle the pieces into the correct order. This too has been transformed into a board game.
In Globe Twister, players are trying to put their memories of their holidays back together. The game comes with five unique individual images for five players. And one universal image on the back of these double-sided tiles. Again it’s a race to finish your puzzle before the other players but unlike puzzle battle, it’s not just a one on one affare, plus you can adjust the difficulty level for each individual player. And on top of that it is a logical programmation game.
Players will have a handful of cards and each card will have an action depicted on it. For example one card will have a rotate a tile 90° left,while another card, 90° right. There are cards that will make you switch the positions of two tiles, either adjacent or on the opposite side of this 3 x 3 grid. The other neat twist to this concept is the fact that you’ll be placing these cards in an empty frame that represents the 3 x 3 tiles of your image. The position that you placed your card in this frame will corrisponde to a tile, dictating its action. Each space can only contain one action card. So as soon as you have placed all the actions that you can possibly do or are a little out of actions that you need to do you can stop.
So you'll be racing to use your logic to get these tiles into the right spaces. Each card that you have has one unique action whether it be a rotate or a move. And placing each card in its correct space becomes very important when it comes to your turn to carry out your programmation.
Your puzzle will be given to you at the beginning of the game from another player who will be shuffling the tiles before hiding them behind an image of the final photo. Sometimes your puzzle will be handed to you, and a majority of those tiles will need rotating. Where as the puzzle you shuffled for another player may just need them to place their tiles in the right space is, without rotating. This is where the only technical bug of the game lays. In its unfairness of the shuffling, may require one player to do more programming than another.
Where this could be great is where adults are playing against children and the adult gets the harder puzzle. It’s not really that big bug as it only affects the generic image that has only one orientation. Where as the unique images can be made any way up, the puzzle becomes which way is the quickest to complete.
If you are the first player to finish programming, you will place your image over your puzzle and turn the sand timer. This gives 30 seconds for the other players to finish playing cards before the end of the round. Then players will, one by one act out their programmation. And this is where the fun begins.
The programmations are carried out in reading order, meaning that the first card in the top left hand corner of the frame activates first. After it has activated or there is no card there, it goes to the next card to the right of that. And all the way down to the bottom right hand corner. Fun you say! Well yes, sometimes you will move a tile to a different position where you have a rotate tile. And if you have not correctly thought this through you may rotate the tile that didn’t need rotating. This can lead to giggles from your children if you are playing against them. Or banging your head against the table when you’re playing against your friends.
After everyone has carried out their programmation you start again. Just until one player has completed their image, ending the game.
This is a perfect game for a family or for people new to hobby gaming, due to the fact that it is relatively simple. You are doing a picture puzzle and everybody can relate to that. I just think the adjustment of the difficulty level is an added bonus. As there are two powerful cards that can be removed for experience players. These allow tiles to move anywhere that you wish and rotate at any angle you wish too. A major rule with these cards is once they are used they are removed from the game. But if you see fit your children could keep these cards and carry on using them throughout. Also the images reflect the varying degrees of difficulty. The five unique images are very colorful and very mixed with their design. They are also very much like a fish lens image going all around the outside of the puzzle. Where is on the backside of the universal image, has a horizon.
Gameplay is relatively quick and within 10 minutes, your puzzle will be complete and you'll probably play again with a different image. Unfortunately it lacks more images that could add to replayability. Maybe down the road they’ll be a new version with a 4 x 4 grid and more picture postcards for you to complete.
The art is jolly and colorful and the components are of good quality. The rulebook does and exceptional job at explaining everything in good detail, from each of the different cards powers to how the programmation works. It also has some suggestions on how to play without the timer or without the frame. And there is even a solo mode, where you will have to complete a set puzzle in a set amount of turns. This could be very interesting when playing with experience players. Either as a group logic puzzle cooperatively. Or as a competition to see who can complete their puzzle the quickest. It’s all packed into a nice small size box which makes it a nice game to take away on holiday. There is enough game play here for young children. And with the imagery of different cultures from around the world will give them something to talk about as they play. I do enjoy the logic puzzle aspect of the game but it gets a little old, too quick.
Technicals score 9/10
Small and portable. Simple and well presented. Colourful and easy for anyone to play.
My BGG score 7/10
(Good - usually willing to play)
A good logic puzzle that is 10 minutes of fun, then sadly forgotten.
Combined score 8/10
and now it's over to you...
Barry Doublet &