Finding fun games for the young players in your house to play and also be accessible for yourself, use to be a chore. But that is no longer the case, thank Vasel! There seems to be more and more seeping like ectoplasm, through the wall every year.
If you have family, you'll know the trouble of trying to get a bit of living space to yourself. In this game, it's the same thing...well, oh a bigger scale and involving the afterlife.
There is a Ghost in Blackrock Castle who just wants to be left alone. But visitor keep turning up and staying over night in one of the many luxurious room. This phantom wants them "geeeeeet oooooout!" and stay out. To do this, they will have to traverse the many halls and rooms of this marge castle to get to the room in which the visitor is staying. But there is a snag...
Each of the walls is made of different colors and the phantom can only traverse one color per visitor.
And guess what?...You don't play the visitors, but the Ghost! Everyone!!!
Also, this is not a cooperative game, but a competitive one. As soon a the annoying guest arrives, it's eyes down to find a route of one colored walls that the Ghost can walk through to scare the visitor away. Everybody will be concentrating on a drawing a line, like in a labyrinth puzzle on the back of a cereal box. Will it be Yellow? Will it be Green? Will it...
Too late. Someone has found the way through the myriad of walls and colors and frighten the guest away, gaining a point. What do guests make...points! If you scare five of the visitors away, you win the game. You shake your fist at this quick individual and swear that you will win next time. The next time happens 30 seconds later because the game is quick to set up and also quick to play. Therefore, you will probably knock out three or four games in less than an hour.
Your probably saying to yourself, "I'm not that smart." Or, "I'm not that quick. I'll never win at this game." Yes, it is a speed game and I myself am not a fan of this type of game. But the game has a balancing mechanism that will iron out any imbalances between players, quick and slow, young and old. If you spot the route through the walls before the others, you get to take a token of the color that you used to get the Ghost from A to B. As long as this token is in front of you, you can not use that color of wall. The more walls you get right, the less possibility of scaring the visitor there are for you. But you can still will this way too if you collect four wall tokens.
The board is made of modular tiles to change things up from game to game. Also there are some tokens that you can place to make the game easy or harder. Including a Pac-Man style, trap door and a portal to make a transition between colors.
All of this leads to a great way parents and children can play a game together or mind boggle your gaming buddies with this frighteningly fun little game.
here is a "How to play" video
Barry Doublet &