Hello Chaps & Chapettes,
It's not every day that you get offered a game and get excited by it instantly. Now, I don't get bucket loads sent to me, like Rahdo or Vasel, but those that I do get are unknown to me. Hence there is a little mystery in discovering a game. Not having any expectations. And never sure of where the game wants to go, leaving me with mixed feelings. For example, a dungeon crawl is a dungeon crawl, which is a sensation I know well and can appreciate it. And a good one will make me feel that I am crawling in a dungeon. Where as game where cubes are moving about, card are being bought, but the game is about concurring the world, can give me the feeling of farming. Not concurring the world at all.
Last year, I had a game shoved under my nose, that was a war game...of movie star clones. And it didn't give me a war feeling, but was immense fun. Plus there was combat. Mental and physical. That game was called Badass Force and in one week, starting on Kickstarter.
The game has an air of Coup. Choosing an A-list action movie star, like Arnold, Sly or Bruce, in front of yourself. Then, either telling everyone that who it really is or blatantly lying about who you have, just to use another power from another character. That way, in no one calls your bluff, you can take down some of the other players at the table. Interesting stuff...
...But it's not all about bluffing. Which is good for those that have a dislike to these type of games. You can play honestly. Because there is more to this game than meets the eye. You can change out the character you have choose. On top of that, there are weapons that need to be loaded, before firing. There is a choice with the weapons. And the biggest bonus is, there is no player elimination. If all your stars have been wiped out, you get to collect them and reuse them...But in a Revenge mode. A mode where their powers are enhanced. So if you are bad at lying or just have bad luck OR are always picked on. You become a tad more powerful, striking a little fear in your opponents.
The game comes alive, very quickly after a moment of uncertainty that players get in the first round. Not only as they adapt to the rules and strategy's, but as they start quoting...
"I heard you were dead!"
“Go ahead, make my day.”
"That's not a knife, that's a knife."
"This is my BOOM STICK!"
"Hasta la vista, baby."
“I have come here to chew bubblegum and kick ass… And I’m all out of bubblegum.”
"Say hello to my little friend."
Man, I could go on and on...
This game is an enjoyable party style game. And I'm not just saying that because I am now the community manager for the KS. But because I do enjoy this game. The player interaction is high and made higher when one liners come out of other players mouths. Of course there is a bit of luck involved in the game. Calling bluff on a player you've never encountered before. But there is always the rematch, as you figure out their style of play. And there is a surprising amount of strategy hidden in the game. Should you bluff? Should you use your loaded weapon? Should you choose this character? Should you make their grenade, blow up in their face? Lots of choice and plans to formulate. But I won't ramble about it too much. I'll let you look for yourself. Below are some links to the rules, character powers and tips. Check them out and I will see you soon, with some videos.
Link to HOW TO YIPPEE-KI-PLAY (part 1)
Link to HOW TO YIPPEE-KI-PLAY (part 2)
Link to CHARACTER POWAA!
Link to WEAPONS TRAINING
Link to Facebook page
For those of you who are waiting for the next big Monolith project, there is not long to go until it hits Kickstarter. And it is called Claustrophobia 1643.
I was asked by the team at Monolith to demo the prototype at a special event at the Philibert game store in Strasbourg, to which I said "no problem." As Philibert is one of the biggest stores in Europe that deals with delivery, not only games from it's website but also Kickstarters to your door. And it's been 40 years that this company has been in operations. So HAPPY BIRTHDAY PHILIBERT.
Into my possession came a prototype of the game, which I held onto for a short time. The same proto that I demoed at Gen Con this year. So I thought I would create a little video for you, so those that did not see it at these two events can marvel over the look of the game.
Remember, that in this video, it is a proto and does not have all of the components. Have a look to see if it could be your cup of tea, then watch out for the Kickstarter, as it drops in October
Barry Doublet &