Being a shrew business person doesn't come easy, unless you are just playing a card that will make you shred. In fact, most board game will convince you that you'd probably be a great business person due to the difficult decisions that you handle easily on your turn. And in Chartered, it's no different.
You'll be establishing warehouses in Amsterdam, contributing to the city that will grow to become the wealthiest city in the western world. You can become the best merchant, build chartered enterprises and purchase stock to profit from their expected growth. Your goal? Profit and wealth.
This is one of those "easy to learn and difficult to master" type of games. Where the rules give you only one of two actions to preform each turn. Buy a plot of land or construct a warehouse. And by the time it is your turn, you will have already decided what to do...fast paced decision making each turn.
Each space on the board has a number allocated to it. There is one card of each number in the deck and you will have a handful of ten cards, or plots of land to start the game. Buying another does nothing but give you more possibility's on your successive turns. As there is no hand limit, you are only restricted to the money that it costs to buy a card. Also restricted by your conscience, as you know that at the end of the game there is a penalty to pay for each remaining card in your hand.
Building a warehouse is a satisfying action to take. If you construct in the the middle of nowhere, you create one of the nine enterprises in game. Placing several of these "LEGO" like bricks on the board and stacking a HQ of that enterprise on top. Giving you some revenue and the chance to buy some stock, if there is any available. If you construct next to an existing enterprise, you make it larger, increasing the value of it's stock. Or joining two enterprises together, forcing a merger and a liquidation of stock.
It's not until you buy the right to become the owner of an enterprise that things become doubly interesting. Not only is your stock worth four time the amount to you, but also watching as other players either help you grow bigger or play elsewhere. Or worst of all, swallow your enterprise with their own, when they merge them.
All in all, with it's simple set collecting and area control, this is another game along the lines of a Ticket To Ride or New York 1901. Building in three dimensions and preconceiving the rises in the stock market (or manipulating them). A family style game with a heavy economy element, because it's all about the money. If you have the most after selling all your stock, guess what...You win!
Find out more by clicking the link to Kickstarter below or watch the video.
Barry Doublet &