Lipstick, powder and paint are the orders for this new Kickstarter coming from Jumping Turtle Games. A game that gives you the chance to strut your stuff and make a big impression on the fashion world...Yes, you heard me!
"Cover Me" is a this light, family style, card game that see's players as fashion magazine editors, choosing their cover girls. These magazine covers that are produced are then used to effect "what's in" and "what's in the bin" in the fashion world. The public will be influenced that this hair color and style is the trend that they should have. And each season will dictate whether it's the color of dresses that count or the pattern. Will the models on your magazine win over the public?
Player will have a hand full of cards, each with it's unique model, who will be sporting her own hair style and color. Plus a dress of a certain color and pattern. If you were to play a red dresses, short haired brunette, all of those statistics would raise by one. If other players play similar models, these stats become popular and the public will deem these as the trends that they want. After a season of 3 months, all players will look at their cover girls to see if any of them have the 3 popular statistics. Any that do, will score at the end of the game. Any that don't, will be used to to influence the next season. As the game goes on, more colored dresses are introduced, each with a higher point value.
If your look for an original game that meshes theme and mechanics really well (and your not afraid to get your frock dirty) then you should check out "Cover Me." On kickstarter until the 25th of August 2017
Set up - 1:59
How to play - 6:23
1st Impressions - 13:18
As some of you may or may not know, I like music.
I add it into my videos...
I listen to it while playing games...
And it helps me sleep (but keeps my wife up)
And it is this love of music and passion that helped me grab the chance to produce more music, this time directly asked to by a board game designer.
Bruno Sauter, the man behind the very successful Kickstarter "The 7th Continent" was on the look out for someone to create a soundtrack for his game. It was an added stretch goal to the project and something he personally wanted in the game.
A musician was hired to work on the project but after many months, had to leave. So the hunt was on to find a replacement. Kickstarters run on a ticking time-bomb, timescale. The project needs to be delivered to the backers on a specific time.
I had had the chance to play a prototype of the game and create a video, demonstrating how the game plays, so I had a little interaction with Bruno. I chatted with him at several festivals and conventions, inquiring how the production was going. At one of these event, he informed me of the loss of his composer. I interrupted him, saying that I knew of several people that could create a soundtrack...myself included. He said he will look into the names I had given.
So between the months of December 2016 and March 2017, I set to work creating soundscapes for the 10 area involved in the game. I expanded the requested time duration of each track from 5 minutes to 10-15 minutes, because I knew these tracks would be played on a loop. And I knew from experience (Bruno too), how annoying a small track, on a loop, can get irksome. Ideally, I would have preferred a 30 minute track for each zone, but due to that ticking time-bomb deadline, I made them as long as I could.
listen and download for free
And now that the project is finished, I look back in contentment at the amount of work I produced, in the short amout of time. And I dream of the day when someone drops me a message, with the challenge..."Would you like to composes a soundtrack?"
It's not every day that you get to hang around with friends and play games all day. Also it's not every day that you get to hang around with a board game reviewer friend and play games all day. And it is not every day that you get to hang around with a board game designer/review friends and play games all day....But I have been privileged to do so, with one of the sweetest guys I know. Philippe Tapimoket.
If you know that name, you probably have been living in France for the last 10 years. Philippe is a devoted board game player, who for many moons has written reviews for Tric Trac (the largest French board game site) also a site he created "Vin d'jeu", as well as some videos reviews along the way. He also introduced me to Rémi Gruber, the head honcho of RUNES Editions, the publisher of his game.
I have been playing all kinds of games with Philippe, as he has an open mind about what is a game. I have also played a few of the prototypes that he has developed over the years. One of those prototypes is called Blackwood. A game, where players are Witches, making potions to gain respect from the council of Blackwood. To gain a seat beside them.
Here is a "How To Play" and "Review" of his first, but not the last, published games
Setting up the game... 2:27
How do you play this?... 4:40
Is it your cup of tea?... 13:14
Technical Score... 9 / 10
My BGG Score... 7.5 / 10
Combined Score... 8.25 / 10
Setting up the game... 1:34
How do you play this?... 3:55
Is it your cup of tea?... 7:43
Technical Score... 9 / 10
My BGG Score... 7 / 10
Combined Score... 8 / 10
So, there is a round up of reviews at this time, courtesy of Mr Tapimoket. If fact, there will be many more coming thanks to this wonderful Chap =)
Chaps and Chapettes,
In this Monthly Vlog, I go into some depth about one of my pet peeves. Rule books that have been translated. This probably bugs you too. And it will probably annoy you more when you find out that I, have been translating rule books for a while...And I made errors!
I also go through some of the games that I have played for the first time. Giving you my first impressions of them.
Isn't it strange when, one day you are doing a trivial or major thing, then the next day you're playing a game about the thing you did...!
Well, with the arrival of Player 4, we have had to modify our house and make it bigger on the outside. And then work began on making the inside prettier.
Much like this game, "Dream Home." Although it is a lot more simpler to do in game than reality;
Have you ever played a game that mimicked something from your life?
Not only has gaming mimicked like one, but twice. After moving to France, I fell into a job that I knew nothing about and did not interest me. Working in a Vineyard...
...But I feel in love with it and quickly picked up the skills required (also some very naughty French word tee-hee!) And I was luck enough to find a game that came close to that job that I loved. And I say "loved" because I had to quit working due to the stress and strain that my body endured, and I'm not just talking about the rewards of the final product. But I can continue to dream of my dream job (Dream Home...see the link) in this game.
Hey Chaps and Chapettes,
I am back on the horse and ready to start reviewing again. Most of the hard work, at home is finished but I now have free time to slip out and play games. Also time to record videos.
I made a start with this one. The “late and tired” Double-Back Monthly. In it, I talk a bit about the UK Gaming Expo and give you some first impressions of Dark Souls, Outlive and Spoils Of War to tide you over until the next video comes along...
Which should be soon. =)
Ciao for now
Hello Chaps and Chapette,
Long time, no...anything. But here I am again, with another update.
I've not long, got back from Birmingham. And the weekend event held there, called the UK Gaming Expo. Now this is the first time that I have been at a major event like this and worked. Monolith Editions had kindly asked me to demo their up and coming game Batman the BoardGame, which was a pleasure to teach. In fact I had such a wonderful time, I would do it again in a heart beat.
Here are some of the video that were taken at the show...
I'd also like to give a big thank you to my co-workers Flavian Loisier and Mike Rudmann
It's only been a few days since he was born, but he has already made a big impression on me and the rest of the family. And after many discussions of a name for him over the previous 3-4 months, it was the joke name for the bump in my wife's belly, that stuck...Robin. (Which, strangely ties in with Batman...Bizarre!)
So, where does this take us? Well, almost back to normality. Prototypes are arriving at my door as are Kickstarters that I backed last year, and gaming is starting multiply. So expect some reviews, previews and of course, the Double-Back monthly returning soon.
Until then, Ciao for now
Hello Chaps and Chapettes,
Here is an update on all things BGES. (me)
Life Update: Lots of carnage and chaos going on here. But all will be fine, in the end. In a few days time, I will be flying out to the UK Gaming Expo in Birmingham, to work...
I have been hired by Monolith Editions (a French game publisher) to run demos of their next Kickstarter, Batman the Boardgame. In fact, the designer, Frederic Henry popped over for a coffee the other day and went through all the rules, ready for the Expo.
Check out my facebook video of us playing :
I will take my camera and document as much as I can, from the event. And give you a overview in my next Double-Back Monthly...which will be late, due to being away. Sorry.
Player 4 should be arriving soon too, although his has no bedroom...ahhh! Well, we have a bedroom, but no windows. Hopefully, they come before he does. And he comes before I go.
Gaming Update: I have not played much. I have demoed “Clash of Rage” a few time around the area and played “Outlive” solo. It works, but I'd rather play with other players with this game. Also got to try out “Spoils of War” from Arcane Wonders. A bluffing game, where players are bidding on the number of dice with the same value. And the highest bidder gets to take more treasure than the other players who guessed correctly to. Special powers from artifacts will help screw the other players over and collecting sets of items will gain you extra points. An enjoyable, party style game. Looking forward to the next time I get to play.
Video reviews will be returning sometime next month. When normality returns...
(this is me we're talking about!)
To check out this Kickstarter, click on this link:
Things are very busy here in France. Even in my home. Playing games is a wonderful pastime and fills a hole of adventure and fun that can be missing from your life.
Playing games has let me meet new people, make friends and expand the fun factor in my life. Sometime I meet publishers and designers, admire their work and critic little bugs. Monolith and Frédéric Henry are some of those that I have encountered. They have recently shown me one of the next projects that they are working at. Let me play and even asked me to help. So here I am, helping out the way I always do...with an informative video.