Have you ever wanted to play detective?
Where you ever let down by the shallowness of Cluedo?
Do you watch too many TV cop show?
Well here is a game that you should be looking at...
Team play and communication is what is needed to bring in the criminal. You'll be interrogating suspects, regarding crime scenes, evaluating evidence and getting expert help from Doctors and Psychologists. And all this is done through your smart phone.
The game comes with several decks of card, containing people and items. These people are like actors, playing roles in your cop drama. In one mystery, Joe may be a dodge drug dealer while in another the brilliant scientist. Each character in a story will will have a past, a present and possible future in the game. You will be taking everything they say and compile it into reality, making sure the liars don't slip through your net.
Getting around and communicating with these NPC is done simply with a quick scan of a QR code. The app takes card of the rest. Noting who is about, what they are up to and whats around.
Most importantly, there are some locations that can be explored and examined. In a 360 degree world, as displayed in the app, one player will be able to look for clues. Shouting out what they see, while other player collect cards that represent those items in the real world. These items can be then scanned to verify if they are clues or trash. Show them to the suspect and see if they wince, spill their guts and give you the last piece of the puzzle.
The game is hyper thematic, with a profound story and head scratchingly fun. Although there are those of us that dislike using phones and tablets in our gaming area, this is a necessary evil of the game as it generates in depth discussion between players.
It's an escape room on your table. It is what Time Stories should have been. It is a living breathing world were NPC move around and get on with their lives. This is the murder mystery game to end them all.
watch my first impression video
Immortal 8 is the latest game from Moonster Games, who gave us such great such as Crossing, Imagine and Miniville, (Machi Koro) that are proudly sat on my shelf. All of those are light, fluffy family games, but their latest game is aimed more at the hard core gamer.
what's my name?
In Immortal 8, you are in fact an immortal God. One of 8. You will be dealt your role at random and regard it in secret. Only you and you alone know your power and secret scoring ability for the end of game.
You will then construct a civilization, from nothing. You won't be needing any wood or clay to build the temples, treasury's, market or war machines. They just come into being. You are a God, are you not...?
Everything that is built has an action and sometime a bonus, that will give you civilization tokes of either the Military, Science or Chaos. Building that are built by you can be used by you. Building that others have built can also be used by you. At a cost. But your not restricted to building just buildings. There are the eye catching and elegant Wonders that can be used by all players, granting them some God like powers.
And Heroes. Every Greek God had heroes, why can't you. Create one that works for you. Make them in your image or not. Throw the other gods off on who you are. The last thing you need is for them to know what your objectives are. Because they will hamper you, burden you,
call you funny names.
a god's game
So each player will be a God and have two rounds in which to get as many points as they can.
Each God has their own way to score points as well as common path of victory points. Each round is made up of a draft phase, kingdom phase and supremacy phase. So not a lot of time to generate a victory.
In the draft phase, players will have five cards to draft from. But only a maximum of three can be constructed. The other get turned into different values of currency, depending on the card drift turn. Some constructions will give you civilization tokens that will be used by certain Gods to gain more points. This is a good way to get "found out" by the other players, as to which God you are.
In the second round there are only four cards, of which only two can be constructed...
In the kingdom phase, you get to active and use the actions of the buildings you have built to give yourself more civilization tokens and money. Money is used to use the buildings of the other players at the table. Don't worry. They won't rob you blind. Unless you are on the opposite end of the table. The further away the building you with to use is, the more it will cost. Luckily, they don't collect your money, they just gain some culture, in the form of a 1 pointed token.
A pool of Wonders will lay in the center of the table for everyone to use. Only once can you activate one of these and they grant tremendous power. Even the possibility to collect diamonds, a very rare provider of points. On top of that, if you have a Hero, they can go and do some dirty work for you too. Like give tokens to others or destroy buildings for fun.
Finaly, there is the supremacy phase, where the owners of the most Military and Science tokens will receive a four pointed, Supremacy token. Big points that are added at the end game.
"I am he"
The end game is the moment of great intensity. As one by one, the Gods reveal themselves and score their points. A nerve wracking event as you thought they were someone else and they score big points on your behalf. Building a building next to a player that profits off of it can be a huge mistake, although it gains you culture points. Maybe they shouldn't have use your building because they gave you enough culture to win.
The game becomes even more intense if one of the players is Tomorrow. They can score big if they can divine every players God.
All in all, a very deep and tactical drafting game that plays quick, doesn't flood the table with too much information and has you double guessing everybody's agenda. Check out the How To Play video below.
Or click the buttom below to find out more about the Kickstarter
Hello Chaps and Chapettes
Things have gone crazy here, in BGES studios (well, at my home). The web site has bee a little quiet of late but that is because lots of work going on behind the scenes though.
I have been helping out with the recent Kickstarter Batman: Gotham City Chronicals and the amount of support and love for the project has been overwhelming. A ton of Batfans have been waiting for a game like this (like me), and now it is here. I have already played and produce videos on my thoughts and feeling about the game. Scroll over to my Kickstarter page to see them.
Another project that has just this minute started is Immortal 8.
A rapid playing, card drafting game with hidden roles and "asymmetric scoring" (I may have to copyright that, if such a thing exists.) Set in a fantasy universe, were you are a God building up a civilization, with only a small handful of cards. A game from the team behind Imagine and Crossing and is now live on Kickstarter.
Again, I am helping out, not only in producing a video on how to play and what my thoughts are of the game. But behind the scene, I am answering question and responding to comment about the game. As I am with Batman.
Although I have been tied, I have not gone away and will posting more and more tit-bits here. But in the meantime, catch up on everything here on the Double-Back Monthly.
video blog for february 2018
Who would have thought it! A board game about growing trees and watching them die!!!
No farming involved...
No use as a resource...
Just grow, die and score points.
A rare thing in my arc of gaming is playing what is essentially an abstract game that has a sap dripping theme. Normally, abstracts are moving pieces or placing pieces to give a strategic win. Not here. You will start by placing a few small trees on the boarder of a forest. And that is where the abstractness ends. As the trees will then gain you energy, which you use as action points, if they are in direct line of sunlight.
Actions range from making your trees grow from one size to the next, laying a seed on another part of the forest and when trees have reached their full height, letting them shuffle of their mortal coil. Or they just fall over, leaving the space empty for another life to shoot. This is how you gain points. Ending the life of a tree in the center of the board will give you big scoring tiles while on the boarders of the forest, the scoring tiles are not so generous. And there lies the part of the strategy of the game. Having your trees grow in the middle to give you big point, but with the possibility of collecting the suns energy. Or vice versa.
Each round will start with a lager sun tile, moving around the outside of the board. Trees in the sun gain you a point of energy for their size. Small trees 1 point, 2 for a medium and 3 for a large. Although, each tree will cast a shadow, like sitting behind a big headed person at the cinema, you can't see the screen. If your tree is in the shadow of another tree, whether it be another players or your own, it gains no energy for you. The more energy you gain, the more actions you can preform on your turn.
And that's not the only thing you need to think of. Each player has a bank that holds their components (trees and seeds) and a reserve of trees and seed that are used to place and replace the pieces on the board. Energy is also used to pay for these items to be removed from the bank to be placed into your reserve. The bigger the tree, the more it costs. And the more of a particular size of tree you place on the board or into your reserve, the more they cost also. The cycle of life theme doesn't just end with the photosynthesis recuperated from the trees. Every time you remove a piece from the board, whether it was replaced by a larger one of felled, it goes back into the bank...as long as there is a space.
I will tip my hat to Hjalmar Hach for coming up with such an elegant playing and uniquely themed game that feels challenging but leaves you feeling calm, as if you have just had a picnic in that there forest. Find out more about the game by watching the video...